A phone-and-screen party game where you draw a card, pack it with chaotic stickers, and let them battle.

Anthony Alvarez ยท Creative Director & Game Designer
Larry
Watch

The trailer

The Game

Scribble now, brawl later

Doodle Cards is a couch party game for 2 to 6 players. Everyone draws on their own phone, the big screen runs the show, and nobody installs a thing. You sketch a card, pile on stickers with chaotic effects, then send your little drawing into battle against everyone else.

2–6 players
Plays in your browser
96 stickers
4 themed worlds
How to Play

Four steps to glorious chaos

1

Doodle

Pick a theme and draw your card on your phone. Stick figures are absolutely welcome.

2

Sticker up

Load your doodle with stickers. Each one has an effect, and they chain into combos.

3

Battle

Cards take turns, stickers trigger in order, and points and chaos pile up fast.

4

Win

Most doodle points takes the crown. Watch out, Larry loves to crash the party.

Larryuh oh
The Wildcard

Then Larry shows up

Just when you think you have a plan, Larry crashes the party. He hijacks a round and rewrites the rules on the spot: a frantic doodle-mess to scribble through, a ninja slash round, a danger-doodle, whatever it takes to throw the whole table into happy chaos.

He is the friendliest stick figure you will ever learn to fear, and the reason no two games end the same way.

The Worlds

Four themed sticker sets

๐Ÿฌ
Candy Kingdom

Sugar-rush combos

Gumballs, sprinkles, and sweets that snowball out of control once the chain gets going.

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Spaced Out

Cosmic board-warpers

Black holes, dying stars, and effects that bend the whole table to their will.

๐Ÿฆ–
Prehistoric Paradise

Permanent power

Dinosaurs and buffs that stick around and grow stronger for the rest of the game.

๐ŸŽ๏ธ
Road Ragers

Engines and wreckage

Monster trucks, fuel, and parts that build toward the fearsome Mud Masher.

The Sticker Box

Every sticker is a tiny machine

Each sticker carries an effect, and the fun is in stacking them so they trigger in just the right order. Below are five favorites from each world, the full box holds 96.

Larry the mascot
My Role

Creative Director and Game Designer

On Doodle Cards I worked as creative director and a game designer. I helped shape the overall vision and feel of the game. Spaced Out is the world I designed myself, and on the other three, Candy Kingdom, Prehistoric Paradise, and Road Ragers, I acted as a creative guide, helping the team shape their themes and their effects.

A lot of my hands-on design went into sticker effects and how they chain, so a pile of small triggers can snowball into a genuinely chaotic, funny finish, and into keeping the four worlds feeling distinct from one another.

It was never a job. It was a group of friends making something silly together, and watching people laugh at a battle they built themselves is the whole reason we keep going.

Creative DirectionGame DesignSticker & Systems DesignTheme Design
The Crew

Made by a bunch of friends

Doodle Cards was never a company with org charts and job titles. It was a group of friends building something silly together, everyone jumping in wherever it was needed.

Contact

Get in touch