Creator & Creative Director · Masterworks of Horror, USC Advanced Games Program
Feb 2025 to May 2026
- Pitched the concept and won the #1 slot out of 90+ pitches, then led a team of 60 from ideation to a near release-candidate beta.
- Designed every card and all systems of a real-time PvP TCG: the keyword system, three-act structure, zone-and-lane board, and resource economy, and owned final balance.
- Wrote and iterated the full physical tabletop ruleset and built the card templates and spot-foil print masks the set is built on.
- Drove physical production with printers overseas and in the US to deliver real, sealed booster packs.
- Designed a collaboration set with twelve other USC game teams, distributed at the USC Games Expo, and integrated the cards into the digital build with engineering.
- Authored documentation across every department and managed scheduling for the team.